Hazmob FPS

Hazmob FPS

Hazmob FPS is an intense first-person shooter that blends tactical depth with fast-paced action. Players engage in strategic, team-based battles across diverse maps, utilizing customizable loadouts and a variety of game modes. With its dynamic gameplay mechanics, realistic graphics, and competitive ranked play, Hazmob FPS challenges players to master their skills, coordinate with teammates, and outwit opponents in a visually immersive and constantly evolving environment.

Instructions for Playing Hazmob FPS

WASD = move
Space = jump
Left mouse / K = shoot
Right mouse / L = aim
P = leaderboard, pause, and settings
G = pick up the gun
C = crouch
Shift = run
1, 2, 3 = switch weapons
4, 5, 6 = skills
E = alternative skills
Q = alternative skills

Essential Game Features

'Multiplayer PVP','Team deathmatch','Search and destroy','Capture the flag','Domination','Free for all','Elimination','Gun race','Upgrade Weapons' ,'Upgrade characters','Global Chat','Clans','Play with friends'

What is the specific genre or category for this game?

The primary genre this game fits into is Shooter, Battle.

Who is the creator of Hazmob FPS?

The creator behind this game’s concept and design is Hazmob.

Which tags best describe the characteristics of this game?

The relevant tags for this game are battleroyale, realtime, realistic, battlefield, multiplayer.

Is there any visual blood present in the game?

No, there is no blood in Hazmob FPS’s gameplay.

Which age groups would enjoy this game the most?

This game is targeted at the Teens, Young Adults, Adults, Seniors age group.

Is this game intended for male, female, or both genders?

This game is designed for the Male & Female demographic.

Is the game suitable for younger age groups?

No, Hazmob FPS does not cater to children.

What technology stack powers the game’s creation?

The game was developed using the WebGL game development framework.

Does the game contain any content that could be considered cruel?

Yes, Hazmob FPS includes cruel actions or themes.
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